Collision – Complete Notes, Revision, Important Questions & Downloads
Collision covers eleven subtopics: Definition and Stages of Collision (approach, deformation, recovery), Momentum and Energy Conservation in Collision, Types of Collision (elastic/inelastic/perfectly inelastic), Perfectly Elastic Head On Collision (velocity exchange formulae), Kinetic Energy Transfer During Head On Elastic Collision, Velocity and Kinetic Energy of Stationary Target After Elastic Collision, Perfectly Elastic Oblique Collision (vector treatment), Head On Inelastic Collision, Rebounding of Ball After Collision With Ground (coefficient of restitution e), Perfectly Inelastic Collision (bodies stick together), and Collision Between Bullet and Vertically Suspended Block. NEET tests this topic heavily — it appears at least once per year and covers elastic head-on collision velocity formulae, coefficient of restitution e = v_sep/v_app, and perfectly inelastic collision with maximum KE loss. Relative velocity of separation is equal to relative velocity of approach — this is Newton's law of impact for elastic collisions, the single most tested statement from this topic.
NEET Weightage — Collision
Work, Energy, Power and Collision (Chapter 6)| NEET Year | Questions from this Topic | Bar | Marks |
|---|---|---|---|
| 2024 | 1 | 4 | |
| 2023 | 2 | 8 | |
| 2022 | 1 | 4 | |
| 2021 | 1 | 4 | |
| 2020 | 1 | 4 | |
| 2019 | 1 | 4 | |
| 6-Year Total (2019–2024) | 5–7 | 20–28 |
Elastic head-on collision velocity formulae: v₁ = (m₁−m₂)u₁/(m₁+m₂) + 2m₂u₂/(m₁+m₂); v₂ = 2m₁u₁/(m₁+m₂) + (m₂−m₁)u₂/(m₁+m₂). Special cases: equal masses → velocity exchange; heavy ball hits stationary light ball → light ball gets 2× heavy ball's velocity.
Perfectly inelastic collision KE loss: ΔKE = ½m₁m₂(u₁−u₂)²/(m₁+m₂). The maximum KE loss occurs in perfectly inelastic collisions — KE loss is always positive (energy is dissipated).
Exam Strategy for Collision
Apply momentum conservation first, then check KE conservation to classify collision type Momentum is conserved in ALL collisions (provided no external forces). KE is conserved only in perfectly elastic collisions. Step 1: Write m₁u₁ + m₂u₂ = m₁v₁ + m₂v₂ (always true). Step 2: Write e = (v₂−v₁)/(u₁−u₂): e=1 elastic, 0
Memorise elastic head-on special cases for NEET speed Equal masses (m₁ = m₂): velocities exchange (v₁ = u₂, v₂ = u₁). Heavy ball (m₁ >> m₂) hits stationary light ball (u₂=0): v₁ ≈ u₁ (unchanged), v₂ ≈ 2u₁ (light ball gets twice heavy ball's velocity). Light ball hits heavy stationary ball (m₁ << m₂): v₁ ≈ −u₁ (reverses), v₂ ≈ 0 (heavy ball barely moves). These three cases appear directly as MCQ options in NEET.
For bullet-block problems, use momentum conservation for collision then energy conservation after collision Phase 1 (collision — extremely short time): momentum conserved; m_bullet × u = (m_bullet + m_block) × V. Phase 2 (after collision — block swings up): energy conservation; ½(m_bullet+m_block)V² = (m_bullet+m_block)gh. The two phases must NOT be mixed — do not apply energy conservation during the collision phase (KE is lost to deformation during the collision).
Download Study Notes — Collision
PDF · Cheat Sheet · MCQ Set · PYQSubtopics in Collision
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Rapid Revision — Collision
Concept → Trap → Example1) Definition and Stages of Collision
Approach → Deformation → RecoveryA collision is an event in which two bodies exert mutual forces on each other over a short time interval. Stages: (1) Approach — bodies move toward each other; (2) Deformation — bodies deform at contact, storing elastic PE; (3) Recovery — deformation energy releases bodies apart.
- In a collision, the time of contact is very short — external forces (gravity, friction) are negligible during collision, so impulse from external forces ≈ 0.
- Because external impulse ≈ 0 during collision, the total momentum of the system is conserved.
- These laws are the fundamental laws of physics and applicable for any type of collision but this is not true for conservation of kinetic energy.
2) Momentum and Energy Conservation in Collision
Always vs SometimesMomentum is always conserved in all collisions (m₁u₁+m₂u₂ = m₁v₁+m₂v₂). KE is conserved only in perfectly elastic collisions (e=1). In a collision 'total energy' is also always conserved — but total mechanical energy is not (some converts to heat/deformation).
- Momentum conservation: applies to all collisions as long as no external forces act during the collision interval.
- Total energy (including heat, sound, deformation) is conserved in all collisions — only the form changes.
- KE is conserved only in elastic collisions; in inelastic collisions, KE is partially lost (converted to heat/deformation energy).
3) Types of Collision
Elastic / Inelastic / Perfectly InelasticPerfectly elastic: e=1, KE conserved; examples: atomic collisions, billiard balls. Inelastic: 0
4) Perfectly Elastic Head On Collision
Velocity Exchange Formulaev₁ = [(m₁−m₂)/(m₁+m₂)]u₁ + [2m₂/(m₁+m₂)]u₂; v₂ = [2m₁/(m₁+m₂)]u₁ + [(m₂−m₁)/(m₁+m₂)]u₂. Derived from: momentum conservation + e = 1 (Newton's law of impact). Relative velocity of separation is equal to relative velocity of approach.
- Equal masses (m₁ = m₂): v₁ = u₂ and v₂ = u₁ — velocities exchange completely.
- Heavy ball (m₁ >> m₂) hits stationary light ball (u₂=0): v₁ ≈ u₁, v₂ ≈ 2u₁ (light ball moves forward at twice heavy ball's speed).
- Light ball (m₁ << m₂) hits heavy stationary ball (u₂=0): v₁ ≈ −u₁ (reverses), v₂ ≈ 0 (heavy ball barely moves).
5) Kinetic Energy Transfer During Head On Elastic Collision
Fraction of KE TransferredFraction of KE transferred from m₁ to m₂: ΔKE/KE₁ = 4m₁m₂/(m₁+m₂)². Maximum KE transfer occurs when m₁ = m₂ (100% transfer). For m₁ << m₂ or m₁ >> m₂, KE transfer fraction → 0.
- Use ΔKE/KE₁ = 4m₁m₂/(m₁+m₂)² to compute the fraction directly — NEET often asks 'what fraction of initial KE is transferred to target'.
- Maximum KE transfer (= 100%) when m₁ = m₂; for equal masses, the first ball completely stops and the second ball moves with the initial speed of the first.
- Common NEET application: a neutron (m₁ ≈ 1 amu) colliding with a hydrogen nucleus (m₂ ≈ 1 amu) — maximum KE transfer → maximum neutron slowdown (relevant in nuclear physics context).
6) Velocity and Kinetic Energy of Stationary Target After Elastic Collision
Target Velocity FormulaFor m₂ initially at rest (u₂=0), elastic collision: v₂ = 2m₁u₁/(m₁+m₂). KE of target after collision: KE₂ = 2m₁m₂u₁²/(m₁+m₂)² × 2 = 4m₁m₂KE₁/(m₁+m₂)². This is the fraction ΔKE/KE₁.
- Target acquires maximum velocity when m₁ >> m₂: v₂ → 2u₁ (target moves at double the projectile's initial speed).
- For equal masses, v₂ = u₁ (target acquires the full initial velocity of the projectile).
- These results are derived by substituting u₂ = 0 into the general elastic head-on formulae — always verify by checking momentum and KE conservation.
7) Perfectly Elastic Oblique Collision
Vector ComponentsIn oblique elastic collision, resolve velocities into components parallel and perpendicular to the line joining the centres of the two balls at contact. Only the component along the line of impact undergoes elastic collision (exchange/formula); the perpendicular components are unchanged.
- The line joining the centres of the two balls at the moment of contact is called the 'line of impact'.
- Perpendicular to line of impact: no force acts, so each ball's velocity component perpendicular to line of impact is unchanged after collision.
- Along line of impact: use elastic head-on collision formulae (treating these components as u₁ and u₂) to find the post-collision components along the line of impact.
8) Head On Inelastic Collision
0 < e < 1For head-on inelastic collision with coefficient of restitution e (0 < e < 1): use momentum conservation (m₁u₁+m₂u₂ = m₁v₁+m₂v₂) and Newton's law of impact (v₂−v₁ = e(u₁−u₂)) simultaneously to find v₁ and v₂.
- Two equations (momentum + restitution) for two unknowns (v₁, v₂) — always fully determined; no need for energy equation.
- KE loss = ½m₁m₂(u₁−u₂)²(1−e²)/(m₁+m₂) — for elastic e=1: KE loss = 0; for perfectly inelastic e=0: maximum KE loss.
- Common NEET trap: applying elastic formulae (v₁, v₂ derivation using KE conservation) when e < 1 — always use the two-equation system (momentum + restitution).
9) Rebounding of Ball After Collision With Ground
Coefficient of Restitution on GroundA ball dropped from height H and rebounding to height h: e = sqrt(h/H). After n bounces, rebound height hₙ = e^(2n) × H. Velocity just before impact: v₁ = sqrt(2gH); just after: v₂ = e × v₁.
- Ground is treated as infinitely massive — the ground's velocity does not change. So Newton's law: e = v_after/v_before = v₂/v₁.
- After n bounces: height = H × e^(2n); velocity after nth bounce = e^n × sqrt(2gH).
- Common NEET trap: using e = h/H instead of e = sqrt(h/H) — the ratio h/H = e² (ratio of heights), not e directly.
10) Perfectly Inelastic Collision
Bodies Stick TogetherPerfectly inelastic: e=0, bodies move together after collision. Common velocity: V = (m₁u₁+m₂u₂)/(m₁+m₂). KE loss = ½m₁m₂(u₁−u₂)²/(m₁+m₂). This is the maximum possible KE loss for a given pair of colliding bodies.
- KE loss = ½ × (reduced mass) × (relative velocity)² where reduced mass μ = m₁m₂/(m₁+m₂).
- Common velocity V = (m₁u₁+m₂u₂)/(m₁+m₂) — this is the velocity of the centre of mass, which is the same before and after collision (momentum conservation).
- Common NEET trap: computing KE using V in the formula ½(m₁+m₂)V² and comparing with initial KE to check — KE is NOT conserved but must be less than initial KE.
11) Collision Between Bullet and Vertically Suspended Block
Ballistic PendulumBullet (mass m, velocity u) embeds in block (mass M at rest). Phase 1 (collision): momentum: mu = (m+M)V. Phase 2 (swing): energy: ½(m+M)V² = (m+M)gh → V = sqrt(2gh). Bullet speed: u = (m+M)/m × sqrt(2gh).
- Do NOT mix the two phases — energy is NOT conserved during the collision phase (KE is lost to bullet deformation and heat).
- The height h of swing is measurable experimentally, making this the 'ballistic pendulum' method for measuring bullet speed.
- The fraction of KE lost in the collision = M/(m+M) — a large block relative to bullet means most energy is lost.
US Curriculum Gaps — Collision
NRI students from US high schools may find these gaps when preparing for NEET Collision problems.Coefficient of Restitution (AP Physics 1 — Unit 5: Momentum and Collisions)
AP Physics 1 classifies collisions as elastic or inelastic but does not define or use the coefficient of restitution e = (velocity of separation)/(velocity of approach) as a quantitative parameter. NEET uses e routinely in numerical problems.
- AP Physics 1 simply checks KE conservation to classify collision type; it does not require students to compute e or apply Newton's law of impact formula: v₂−v₁ = e(u₁−u₂).
- NEET uses e to: (a) classify collision type, (b) find post-collision velocities in inelastic head-on collisions, and (c) compute rebound height after n bounces (hₙ = H×e^(2n)).
- Practise: given e = 0.6 and initial velocities, solve the two-equation system (momentum + restitution) for post-collision velocities.
Ballistic Pendulum — Two-Phase Analysis (AP Physics 1 — Unit 5)
AP Physics 1 covers the ballistic pendulum conceptually but may not require the full two-phase algebraic derivation separating the collision phase (momentum conservation) from the swing phase (energy conservation). NEET expects the full calculation.
- Phase 1 (collision): mu = (m+M)V — momentum conserved, energy NOT conserved.
- Phase 2 (swing): ½(m+M)V² = (m+M)gh — energy conserved, momentum NOT conserved (string tension has a horizontal component).
- The bullet speed formula u = [(m+M)/m] × sqrt(2gh) is the key result NEET tests numerically.
NEET-Style Practice Questions — Collision
5 NEET-style practice questionsPractice Questions — Collision
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Physics — Work, Energy, Power and Collision Revision Checklist
Use this section for quick chapter tracking before mocks, part tests, and final NEET revision.
Frequently Asked Questions — Collision
Notes · Downloads · Revision · Important QuestionsIs momentum conserved in all collisions?
What is the coefficient of restitution and what are its limits?
What are the velocity formulae for elastic head-on collision?
What is Newton's law of impact?
How much KE is lost in a perfectly inelastic collision?
How do you solve a ballistic pendulum problem?
Does kinetic energy increase or decrease in an elastic oblique collision?
What is the maximum fraction of KE transferred in an elastic head-on collision?
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